All of them have access to a machine or creature they can outfit to fight each monster, but they need a few fetch quests handled before it’s ready. The game’s hideous, boring main quest giver is called Out-of-Date, and he sends you to assist four of his associates to take down each World Eater. Having one or the other dictates a short cutscene at the end of the game and which useless powers you have access to.īiomutant‘s game structure is almost offensively simple. Literal black and white creatures show up and have generic, annoying angel-and-demon conversations with each other when you make choices, which lead to you having a light or dark aura. You can either choose the goody-goody response, or you can be an evil dick. It doesn’t help that Biomutant has the very best morality system that 2002 had to offer. No one is actually important or memorable. There’s just pretentious, long-winded rambling from characters that almost exclusively send you on bland, forgettable fetch quests. It doesn’t help that the game has such a simplistic, basic outlook that absolutely doesn’t require as much talking as it has. I was actively unhappy during these sequences and needed them to be over as soon as possible. Before Biomutant, I had never played a game where I felt the burning desire to move past most of the dialogue as quickly as possible, but I did here. To put it bluntly, I’m very tolerant of bad stories and awkward dialogue.
He doesn’t do a bad job, to be frank, but the writing is grating. Story sections are tedious, boring exercises in gibberish followed by badly written exposition delivered by the narrator. The animal people speak in gibberish and, instead of just subtitling the gibberish, every line of dialogue is translated by Biomutant‘s endlessly annoying narrator who never shuts up. It’s built out of trite clichés with no depth or anything of interest whatsoever. It goes without saying that the narrative itself is a mess. In case you’re confused, yes, Biomutant immediately concerns itself with three separate narrative threads and does absolutely nothing to tie them together in a satisfactory way. Finally, there’s an ark you’re meant to populate to safely leave the planet in case it’s destroyed. Why is there a Tree of Life? Where did it come from? Who knows, but the World Eaters are destroying it or something, and the Earth will die if they’re not stopped. Instead, the Tree of Life is threatened by four kinds of weak monsters called World Eaters, and you need to kill them all. However, the village was attacked by an underdeveloped villain named Lupa-lupin, who killed the protagonist’s parents. Your main character was raised by their mother, a master in the underexplained martial art known as Wung-Fu. Earth is now occupied by mutated animal people instead of humans. We don’t learn anything about the company or how things got that bad, but they were evil and they killed humanity somehow. The game thinks it makes a powerful statement by repeatedly mentioning how bad pollution is and, well, no shit. You create a furry critter who lives on a post-apocalyptic Earth that has been polluted to death by an evil corporation named Toxanol. The worst thing about Biomutant by a mile is its narrative, though. It’d be a stretch to call the game awful, but it’s so middling (or worse) in every non-visual aspect that it’s hard to paint it as anything less than a glaring missed opportunity. But everything else is purely mediocre at best. The lush, vibrant foliage, the sweeping plains, the streams and hills, they’re all lovely. Aside from its questionable use of fog to obfuscate distant views, Biomutant is gorgeous. This is why I always find it strange when games containing said worlds half-ass everything else. Not just the investment, but the required amount of work is simply enormous. The amount of money it must take to create a large, beautiful world with high-quality assets is nothing to sneeze at.